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  • ShoeGame faces its final stage with a large number of activities that put an end to more than 2 years of work

ShoeGame faces its final stage with a large number of activities that put an end to more than 2 years of work

The Erasmus+ ShoeGAME project, developed to recover the interest of the young generations in the footwear industry in Europe through serious games, starts the final stage of the research with a high volume of activities with which to disseminate the results of this innovative project that combines vocational training with the playful use of new technologies.

On 7th and 8th March, the final meeting of the Erasmus+ ShoeGAME project took place at the premises of the Gheorghe Asachi Technical University of Iasi (Romania), which coordinates the project. During this meeting the last actions of the project were planned, which basically have to do with the validation and testing of all the results developed over more than 2 years of work, by the target beneficiaries of the project.

ReunionNormalizacionMadrid 2As a result of this plan, and as far as INESCOP is concerned, on 5th April, the project's Multiplier Event was held within the framework of the Pascucalza activity, promoted by the Elda Town Council through IDELSA. In this event, the participating children had the opportunity to be the first testers, at a national level, of the serious game ShoeGame, developed with the aim of attracting new generations to the footwear sector, so deeply rooted in the Valencian Region. The ShoeGame event, together with Pascucalza, held in the facilities of the Elda Footwear Museum, provided the ideal environment for children to become familiar with everything that surrounds the footwear industry in a recreational learning environment.

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Likewise, on 11th April, INESCOP organised a specific webinar for secondary and vocational education teachers with the aim of presenting the project and its results. The aim was to invite teachers to get to know this new learning tool in depth, also inviting them to participate in the piloting of the results of the project, in a real classroom environment, with their students.

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All schools and teachers who decide to participate in piloting during the next month will receive the training materials and the pedagogical guidelines for the application of gamification and ShoeGame in their classes. The evaluation of these results by the teachers will be a valuable source of information for the project partners to make the necessary final adjustments. It is expected that these pilot tests in Spain will involve at least one hundred students from various vocational and secondary schools.

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