SHOEGAME: Developing Key Competences in VET for the Footwear Industry through Serious Games (Ref. : 2021-1-RO01-KA220-VET-000028078)
The European footwear sector has experienced in recent years a significant shortage of skilled labour to ensure the generational change of the industry and to meet the future professional needs.
The ShoeGame project addresses two of the main challenges faced by the footwear industry right now: on the one hand, its aging workforce, mainly due to the lack of the attractiveness of the sector, and, on the other hand, the inadequacy of the training offered to the current challenges.
ObjectivesThe central objective of this project is to improve the attractiveness of vocational studies in footwear to the young generation while providing them with the technical and sector-specific competencies, as well digital, circularity and sustainability skills that are becoming increasingly relevant for the sector.
- The ShoeGame serious game, aimed at attracting newcomers to the footwear sector, and providing information and knowledge to those already enrolled in VET training.
- A package of training schemes, methodologies and pedagogical guidelines addressed to tutors/teachers for including the serious game and gamification as supportive tools to VET curriculum in the Footwear industry.
- Multiplier events of the project will be organised as a set of competitions, through the ShoeGame, aimed at pre-and VET students, motivating them and fostering their competencies and knowledge.
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